Tempusites are 8'-tall insectoids with hunched, spindly bodies covered in both thick chitin and shaggy hair. They are freakishly strong, and can deadlift bulky debris and hurl it with ease.
The beings hail from the Year 5000. Tempusites "infest" teleporters, time machines, and other Ancient / extraterrestrial devices that breach the dimensions, and have but one goal: to drag anything not nailed down—artifacts, wealth, and even living victims—into the far-flung future! The sinister purposes behind their thievery and kidnapping is unknown.
Tempusites speak all known languages in a halting growl.
The beings hail from the Year 5000. Tempusites "infest" teleporters, time machines, and other Ancient / extraterrestrial devices that breach the dimensions, and have but one goal: to drag anything not nailed down—artifacts, wealth, and even living victims—into the far-flung future! The sinister purposes behind their thievery and kidnapping is unknown.
Tempusites speak all known languages in a halting growl.
Tempusite
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+3, Vigor d10
Skills: Climbing d6, Fighting d8, Intimidation d10, Knowledge ("Future Stuff") d8, Notice d6, Repair d6, Throwing d8
Derived: Pace 6, Parry 6, Toughness 14 (3)
Gear: Thrown Debris / Furnishings (STR +d6)
Gear: Thrown Debris / Furnishings (STR +d6)
Special Abilities
- Armor +3: Chitinous
- Fear -2: A tempusite's alien visage triggers Fear checks at -2.
- Savage Claws: STR +d4, AP 1.
- Size +3: Tempusites stand 8' tall, and possess gangly limbs.
- Sweep: May attack all adjacent foes at -2.
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Inspired by The Scooby-Doo Show episode #24, "The Creepy Cruise" (1977).
And Mutant Future version, click here!
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