Friday, October 2, 2015

"WHAT'S NUKED, SCOOBY-DOOMSDAY?" — NEON PHANTOM


Neon phantoms are mincing humanoids with thin, blue skin that reveals the luminescent skeleton within.  Their high-pitched voices really grate on the nerves.

The beings feed on electricity, and neon phantoms can both generate light and manipulate ambient illumination.

All artifacts found in a neon phantom's hoard will be completely depleted of energy, no matter their power source.



Neon Phantom
Attributes:  Agility d10Smarts d6Spirit d8Strength d4Vigor d6
Skills:  Climbing d6Fighting d6Intimidation d8Notice d6, Shooting d8Taunt d6
Derived:  Pace 6Parry 5, Toughness 5
Special Abilities
  • Electricity Absorption:  Neon phantoms feed on electricity, and make a Vigor roll when attacked by that energy type.  Each success and raise eliminates a wound. Furthermore, with a Spirit roll and an action, neon phantoms nullify all electricity and electric-powered devices in a Large Burst Template.
  • Fear -2:  A neon phantom's unnerving voice and demeanor triggers a Fear check at -2.
  • Glow:  Neon phantoms can generate light, ignoring Dim, Dark, and Pitch Black conditions.  Accordingly, opponents gain a +4 Notice bonus against them when doing so.
  • Invulnerability:  Neon phantoms are immune to all electricity- and light-based attacks.
  • Jolting Touch:  Str +d6 damage.  And, unless insulated, anyone successfully striking a neon phantom in hand-to-hand combat suffers 2d6 damage.
  • Strobe / Darkness:  By controlling available light sources (or generating their own luminescence), neon phantoms Blind all targets in a Large Burst Template.
  • Teleport:  Neon phantoms can disappear and instantly reappear up to 24" distant [see p. 45 of the Super Powers Companion for specifics].








Inspired by Scooby-Doo and Scrappy-Doo episode #4, "The Neon Phantom Of The Roller Disco" (1979).

And for the Mutant Future version, click here!

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