Friday, October 23, 2015

"WHAT'S NUKED, SCOOBY-DOOMSDAY?" — TAMOOKA


The nocturnal tamookas are airborne bovines that haunt the skies over prairies and badlands, and they only touch ground when sleeping.  Their fur glows a phantasmal bluish-gray, and their eyes burn with ruby malice.

The beasts can fly as fast—or faster!—as ground vehicles, but they won't pursue into tunnels or confined spaces.  When carrying away victims, tamookas turn themselves and their quarry invisible to escape unimpeded.

Tamookas sinisterly hypnotize and "poach" livestock away from needy villages.


Tamooka
Attributes:  Agility d6Smarts d8Spirit d10Strength d12+4Vigor d12
Skills:  Fighting d10Intimidation d8Notice d6Stealth d8
Derived:  Pace -Parry 6, Toughness 11
Special Abilities
  • Fear -2:  The baleful lowing of a tamooka triggers Fear checks at -2.
  • Flight:  Pace 12 and Climb 0.
  • Fly-By Gore:  If a tamooka can move at least 6" before attacking, it gains +4 to its damage total.  If it gets a raise against a human- or smaller-sized target, it catches them on its horns and carries them away.
  • Herd Hypnosis:  With an action and a Smarts roll, a tamooka can mesmerize and command all livestock in a Large Burst Template.
  • Horns:  STR +d6.
  • Invisibility:  Tamookas can turn themselves and their "grabbed" victims invisible; all attacks directed their way are at -6.
  • Night-Vision:  Ignores penalties for Dim and Dark lighting.
  • Size +3:  Massive, brawny bull.










"Mooka-wonka!!!  Mooka-wonka!!!  Mooka-wonka-wonka!!!"

Moodicine men are tribal bovinoids with shaggy manes, ivory horns, saucer-sized eyes, and savage fangs  They frequently ally with a region's tamookas (even going so far as to ride them into battle), and feed upon the enthralled livestock procured by the flying bulls.  They also devour vanquished enemies!

Moodicine men reside in elaborate cave dwellings, and share their living spaces with eagles, owls, and other avians (mutated or otherwise).



Tamooka — Moodicine Man
Attributes:  Agility d8Smarts d6Spirit d8Strength d8Vigor d10
Skills:  Climbing d6Fighting d8Intimidation d8Notice d8, Riding d8Shooting d6, Stealth d10, Survival d10
Derived:  Charisma -4Pace 6Parry 6, Toughness 8
Hindrances:  Albinism (Minor)Bloodthirsty
Gear:  Shaman Stick (STR +d4), Witchdoctor Kit
Special Abilities
  • Albinism:  Suffers -2 to attack rolls in bright light, and sunburns easily.
  • Claws & Teeth:  STR +d6.
  • Fear -2:  A moodicine man's macabre chanting triggers Fear checks at -2.
  • Night-Vision:  Ignores penalties for Dim and Dark lighting.





[Inspired by The Scooby-Doo Show episode #11, "A Bum Steer For Scooby" (1976)]

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