Jaguaros are titanic, 18'-tall brutes with the bodies of apes and the heads of saber-toothed panthers. They are mighty enough to effortlessly wreck wooden structures and bridges...and given time, they could certainly topple Ancient buildings. Water won't deter an angry jaguaro.
A jaguaro can spend an action to become solid stone, which grants immunity to most attacks. A petrified jaguaro is incapable of movement, but retains full sensory awareness of its surroundings, and can remain in that form indefinitely without need for sustenance or oxygen. Reverting takes another combat action.
Jaguaros are worshipped by tribes of mutant headhunters, but the beasts have little use for their followers, and are just as likely to attack them as not.
Jaguaro
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d12+8, Vigor d12+4
Skills: Climbing d8, Fighting d10, Intimidation d12, Notice d8+2, Stealth d6, Swim d6, Throwing d8
Derived: Pace 12, Parry 7, Toughness 18 (3)
Special Abilities
- Armor +3: Ape musculature.
- Fear -4: The yowling, chest-beating giant induces -4 to Fear checks.
- Fearless: Jaguaros are immune to Fear and Intimidation.
- Feline Senses: Jaguaros ignore Dim and Dark lighting penalties, and get +2 to all Notice rolls
- Improved Sweep: Jaguaros can attack all adjacent foes at no penalty.
- Large: Attackers gain +4 to hit them due to their size.
- Size +5: Jaguaros stand 18' tall.
- Stone Form: Jaguaros can shift into immobile statues of solid stone. They are aware of their surroundings, and cannot be harmed by anything but explosives, sonics, or psychic abilities.
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Inspired by The Scooby-Doo Show episode #32, "Jeepers, It's The Jaguaro!" (1978).
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