Through some combination of clean living, virtuous pluck, and crazy-stupid karma, you faced down a living nightmare that tore through your loved ones like a hatchet through wet toilet paper. You came through relatively unscathed, all things considered, and now courageously aid others in similar straits. You're hyper-vigilant and ready for anything...and never caught alone in the dark.
Yeah, you totally lucked out. Things could've been so much worse...
Final Gal or Last Lad Standing (Well-Adjusted Version)
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d6, Healing d4, Investigation d4, Lockpicking d4, Notice d10, Shooting d4, Stealth d8
Derived: Charisma 0, Pace 6, Parry 5, Toughness 7 (2)
Hindrances: Cautious, Heroic, Loyal
Edges: Elan, Luck
Gear: Kitchen Knife (Str +d4), Flare Pistol (range: 3 / 6 / 12, damage: 2d6+1, RoF 1, Shots 1), Heavy Sweater (as Chain Sleeves and Vest, +2 Armor), Backpack, Candle, Cell Phone, Flashlight, Lighter, Whistle
—
...like they ended up for you, you poor bastard.
Sure, your body survived that unfathomable horror, but your sanity sure didn't. Nope, it checked out and ran shrieking for the hills, leaving you helpless to clean up a life left broken and literally bloodied. You're a jittery bundle of nerves, substance abuse, and night terrors...
...but those terrors better beware, because you're ready this time. Oh, yes—fuckers won't know what hit 'em.
...like they ended up for you, you poor bastard.
Sure, your body survived that unfathomable horror, but your sanity sure didn't. Nope, it checked out and ran shrieking for the hills, leaving you helpless to clean up a life left broken and literally bloodied. You're a jittery bundle of nerves, substance abuse, and night terrors...
...but those terrors better beware, because you're ready this time. Oh, yes—fuckers won't know what hit 'em.
Final Gal or Last Lad Standing (PTSD Version)
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d8, Lockpicking d4, Notice d8, Shooting d6, Stealth d6, Taunt d6
Derived: Charisma 0, Pace 8, Parry 5, Toughness 7 (2)
Hindrances: Habit (Major), Jumpy, Touched (Minor)
Edges: Fleet-Footed, Hard To Kill, Luck
Gear: Kitchen Knife (Str +d4), Brass Knuckles (Str +d4), Ruger (range: 10 / 20 / 40, damage: 2d6-1, RoF 1, Shots 9, Double Tap, Semi-Auto), Straightjacket (as Chain Sleeves and Vest, +2 Armor), Backpack, Camo Fatigues, Crowbar, Flashlight, Hammer, Handcuffs, Lighter, Oil (x5), Rope (10'), Shovel
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