Terrordactyls are bipedal, winged reptiloids that lair in mountainous cavern complexes. Vicious and territorial, they attack any and all flyers (including vehicles) that enter the airspace around their dens...and carry away victims for later consumption!
Terrordactyls shimmer radiantly upon ending a Teleport move.
While their own tribal culture is primitive, terrordactyls are obsessed with music and its assorted media forms, and hoard instruments, albums, cassettes, digital players, and even studio recording equipment.
Terrordactyls shimmer radiantly upon ending a Teleport move.
While their own tribal culture is primitive, terrordactyls are obsessed with music and its assorted media forms, and hoard instruments, albums, cassettes, digital players, and even studio recording equipment.
Terrordactyl
Attributes: Agility d10, Smarts d4, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d8, Intimidation d8, Knowledge (Music) d6, Notice d6, Repair d4, Stealth d6
Derived: Pace 8, Parry 6, Toughness 8 (2)
Special Abilities
- Armor +2: Thick, leathery skin.
- Beak & Claws: STR +d6.
- Fear -2: A terrordactyl's savage squawks trigger Fear checks at -2.
- Flight: Flying Pace of 12" and an Acceleration of 6".
- Teleport: Terrordactyls can disappear and instantly reappear up to 24" distant [see p. 45 of the Super Powers Companion for specifics].
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Inspired by The Scooby-Doo Show episode #19, "Hang In There, Scooby-Doo" (1977).
And for the Mutant Future version, click here!
And for the Mutant Future version, click here!
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