Wednesday, October 14, 2015

"WHAT'S NUKED, SCOOBY-DOOMSDAY?" — SHARK-SKIS



Shark-Skis
Shark-skis are 10'-long, rocket-powered contraptions used to traverse the high seas.  They are controlled via a combination of foot-triggered gyroscopes and wire "reins", and require a minimum Boating d6—plus considerable practice—to master.




Shark-skis have the following stats:
  • ACC / TS:  20 / 40
  • Toughness:  8 (2)
  • Crew:  1

Two shark-skis are required for waterborne travel; the skis won't operate properly as individual units.


Shark-skis can be used offensively.  The rider may make two melee attacks per round (using the higher of Boating or Fighting Skills) with the devices' robotic jaws, each inflicting 2d6+4 damage.

In this fashion, aqua-pirates, surf-Nazis, and the like use shark-skis to gnaw through boat hulls.



A shark-ski is hollow, and can hold up to 350 pounds of cargo without sinking.  There's enough room inside to conceal a 7'-tall humanoid.

Total cargo weight (including pilot) for a pair of shark-skis can't exceed 1,000 pounds.


Even bipedal Mutant Animals can operate shark-skis!


Inspired by The Scooby-Doo Show episode #31, "The Creepy Case Of Old Iron Face" (1978).

And for the Mutant Future version, click here!

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