Shark-Skis
Shark-skis are 10'-long, rocket-powered contraptions used to traverse the high seas. They are controlled via a combination of foot-triggered gyroscopes and wire "reins", and require a minimum Boating d6—plus considerable practice—to master.
Shark-skis have the following stats:
- ACC / TS: 20 / 40
- Toughness: 8 (2)
- Crew: 1
Two shark-skis are required for waterborne travel; the skis won't operate properly as individual units.
Shark-skis can be used offensively. The rider may make two melee attacks per round (using the higher of Boating or Fighting Skills) with the devices' robotic jaws, each inflicting 2d6+4 damage.
In this fashion, aqua-pirates, surf-Nazis, and the like use shark-skis to gnaw through boat hulls.
A shark-ski is hollow, and can hold up to 350 pounds of cargo without sinking. There's enough room inside to conceal a 7'-tall humanoid.
Total cargo weight (including pilot) for a pair of shark-skis can't exceed 1,000 pounds.
Even bipedal Mutant Animals can operate shark-skis!
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Inspired by The Scooby-Doo Show episode #31, "The Creepy Case Of Old Iron Face" (1978).
And for the Mutant Future version, click here!
And for the Mutant Future version, click here!
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