Midasoids are nigh-featureless beings comprised of a golden alloy. They can phase through metal so as to bypass doors, walls, barriers, etc; however, they are still affected by metal-based weapons and attacks.
Midasoids are preternaturally strong. They can punch through brickwork and solid stone, and cause disastrous building collapses with their jackhammer punches.
Midasoids also transmute matter into solid gold with a touch.
Midasoids are preternaturally strong. They can punch through brickwork and solid stone, and cause disastrous building collapses with their jackhammer punches.
Midasoids also transmute matter into solid gold with a touch.
Midasoid
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12+4, Vigor d12
Skills: Fighting d10, Intimidation d10, Notice d6
Derived: Pace 8, Parry 7, Toughness 14 (4)
Special Abilities
- Armor +4: Metallic hide.
- Golden Form: +2 to recover from being Shaken; Immune to Poison, Disease, and Suffocation; no additional damage from Called Shots
- Fear -2: A midasoid's alien, empty visage triggers Fear checks at -2.
- Hardy: A second Shaken result does not cause a Wound.
- Metal Movement: Midasoids can move immaterially through metal obstacles and barriers.
- Midas Touch: Midasoids can transmute matter (organic and inorganic alike) into solid gold. With a successful melee attack that does no damage, a midasoid's victim turns into a paralyzed "statue" for 1d6 weeks unless making a Vigor roll at -4. Objects, machines, and vehicles thus transformed operate as usual without any ill effects (though they may be tougher and / or have other benefits) for the same duration.
- Seismic Might: STR +d10.
- Statue-esque: Size +2
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Inspired by What's New, Scooby-Doo? episode #40, "Gold Paw" (2005).
And for the Mutant Future version, click here!
And for the Mutant Future version, click here!
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