Famed for his eldritch verse and thumpin' thaumaturgies, Sir Hex-A-Lot is one of Planet Motherfucker's premier party-mages. But don't be fooled by his bombastic persona, as he's a savvy spell-slanger that serves up suckas—of both the emcee and supernatural varieties—wit' a quickness.
And when Sir Hex-A-Lot commands to "put 'em on the glass"? He doesn't just mean your hands on his crystal ball for a séance, gurl.
Awwwww, yeah.
Sir Hex-A-Lot lives large and lavishly, and often beefs with the Infernal Revenue Service. He relishes using parts of their auditors in his fetishes.
Sir Hex-A-Lot
Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Driving d6, Knowledge (Occult) d8, Shooting d4, Spellcasting (Arcane) d8, Streetwise d8, Taunt d6
Derived: Pace 5, Parry 2, Toughness 8 (2) / 10 (4) vs Magic
Hindrances: Code Of Honor, Obese, Quirk (Larger Than Life)
Edges: Arcane Background (Magic), Arcane Resistance, Power Points
Gear: Ruger (range: 10 / 20 / 40, damage: 2d6-1, RoF 1, Shots 9, Double Tap, Semi-Auto), Full-Length Fur (as Chain Hauberk, Armor +2), $100 in mojo-man gear and trade goods (toilet paper and beer)
Power Points: 15 Spells: Bolt ("Swass-plosion"), Confusion ("Let It Beaounce"), Summon Ally ("Posse-Up")
Power Points: 15 Spells: Bolt ("Swass-plosion"), Confusion ("Let It Beaounce"), Summon Ally ("Posse-Up")
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