Tuesday, June 3, 2014

SUPERBEAST: BANDROID


Thanks to The Thunderkiss, formerly harmless (if godsdamned disturbing) animatronic kiddie entertainers are now maddened, mangled, musical murder-machines known as bandroids.  The rottin', sockin' robots sing and dance while slaughtering and dismembering, and they always target the shortest individual(s) in any group first.

Bandroids are literally splitting at the seams, and obsessively seek out replacement parts and energy sources.


Bandroid
Attributes:  Agility d6Smarts d4Spirit d6Strength d12Vigor d8
Skills:  Fighting d8Knowledge (Music) d6, Lockpicking d6Repair d8, Taunt d6
Derived:  Pace 4Parry 7, Toughness 9 (3)
Gear:  Instrument Of Death (STR +d8Parry 1Reach 1)
Special Abilities
  • Armor +3:  Endoskeleton.
  • Construct:  Bandroids get +2 to recover from being Shaken, take no additional damage from Called Shots, never suffer from Wound Modifiers / Penalties, and are immune to disease and poison.
  • Recharge:  Bandroids gotta re-juice once per week (usually via jury-rigged generators), or become Fatigued until Incapacitated.  After that, Bandroids can only be reactivated with a successful Repair roll and a 4-hour refueling.
  • Unnatural:  Beneficial and detrimental Arcane Powers suffer a -2 penalty to affect Bandroids; damaging powers impact them normally.
  • Weakness:  Broken-Down (as Lame, -2 Pace, Running d4)












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