When The Thunderkiss flushed the world down the toilet, you and your fishy ilk came surging out of the seas, lagoons, swamps, and sewers.
Some of you want revenge in the name of Mother Earth. Some of you want to conquer the surface world.
And some of you simply want to settle down with a nice airbreather and hatch some tadpoles. (Y'all finheads suffer from "lubber fever" sumthin' fierce, you see. There's no shame in it.)
Just remember to drink plenty of fluids...and, no, liquor doesn't count. You wish, scales-for-brains.
Gillsapien (New Playable Race)
Free Ability: Aquatic (cannot drown in water; moves at full Swimming skill; free d6 Swimming)
+2 Abilities: Scaly (+1 Toughness), Up From The Depths (start with Vigor d6)
+1 Abilities: Claws-N-Jaws (inflict Str+d6 damage),
-1 Abilities: Wetter Is Better (-4 to resist heat effects)
-4 Abilities: Dehydration (must immerse in water for 1 hour out of every 12 or become automatically Fatigued until Incapacitated; perishes the day after)
+2 Abilities: Scaly (+1 Toughness), Up From The Depths (start with Vigor d6)
+1 Abilities: Claws-N-Jaws (inflict Str+d6 damage),
-1 Abilities: Wetter Is Better (-4 to resist heat effects)
-4 Abilities: Dehydration (must immerse in water for 1 hour out of every 12 or become automatically Fatigued until Incapacitated; perishes the day after)
Favorite. Post. Of. The. Week!
ReplyDeleteGlad you approve--always happy when The Boss checks in!
ReplyDeleteAnd it was a hoot for me, just for the images alone!