Tuesday, October 1, 2013

Character Archetype: WEIRD-OH

Maybe you caught "the bug" from sharing needles with that day-glo ratman.  Or maybe it was from your drunken tumble with the hunky Headless Hotrodsman.  Or it could've simply been a tainted sack o' meat from Dirty Sal's Cadaverama.  

You know the joint, over off 6th?  Place is a cesspit, man.

It really doesn't matter—you're infected with weirdosis, and there's nothing you can do about it.  So you may as well embrace your mind-melting deformities and newfound mastery of all things vehicular and have some fun.

Crazy fun.  Reckless fun.  Deadly fun.  All from behind the wheel of a tricked-out, nitro-burnin' mayhem machine.



Weird-Oh
Attributes:  Agility d8Smarts d4Spirit d6Strength d6Vigor d6
Skills:  Driving 8+2*Fighting d6, Intimidation d6, Repair d4Shooting d6, Streetwise d4, Taunt d6
Derived:  Charisma -2Pace 6Parry 5Toughness 5
Hindrances:  Clueless, Delusional (Minor)Outlaw
Edges:  Ace, Luck, Scavenger
Gear:  Peacemaker (range: 12 / 24 / 48, damage: 2d6+1, RoF 1, AP 1), Switchblade (Str +d4), Racing Helmet (+3 Armor, 50% versus headshot), Toolkit, $15 in trade goods (toilet paper and beer)

*:  Or go with Boating, Piloting, or Riding...whatever fits













Time-Lapsed Weirdosis Transformation Sequence from Infamous Classroom Scare Film:
Every Mother's Worry—My Timmy Is A Freak!!!

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