Maybe you caught "the bug" from sharing needles with that day-glo ratman. Or maybe it was from your drunken tumble with the hunky Headless Hotrodsman. Or it could've simply been a tainted sack o' meat from Dirty Sal's Cadaverama.
You know the joint, over off 6th? Place is a cesspit, man.
It really doesn't matter—you're infected with weirdosis, and there's nothing you can do about it. So you may as well embrace your mind-melting deformities and newfound mastery of all things vehicular and have some fun.
Crazy fun. Reckless fun. Deadly fun. All from behind the wheel of a tricked-out, nitro-burnin' mayhem machine.
Weird-Oh
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Driving 8+2*, Fighting d6, Intimidation d6, Repair d4, Shooting d6, Streetwise d4, Taunt d6
Derived: Charisma -2, Pace 6, Parry 5, Toughness 5
Hindrances: Clueless, Delusional (Minor), Outlaw
Edges: Ace, Luck, Scavenger
Gear: Peacemaker (range: 12 / 24 / 48, damage: 2d6+1, RoF 1, AP 1), Switchblade (Str +d4), Racing Helmet (+3 Armor, 50% versus headshot), Toolkit, $15 in trade goods (toilet paper and beer)
*: Or go with Boating, Piloting, or Riding...whatever fits
*: Or go with Boating, Piloting, or Riding...whatever fits
Time-Lapsed Weirdosis Transformation Sequence from Infamous Classroom Scare Film: Every Mother's Worry—My Timmy Is A Freak!!! |
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