So it turns out teaching myself the Savage Worlds system by making custom Character Archetypes the old fashioned way—with pencil and paper!!!—was utter nonsense, as my creations were riddled with mistakes.
They were actually all under-powered, as I neglected to notice that little bit of rules-ery that grants each starting character a free Edge. That means I had a minimum of 2 more points to spend on Attributes or Skills and whatnot.
If you downloaded my old Archetypes, check 'em out again for the new-n-improved versions. Good thing I finally splurged on the Hero Lab software to check my work!
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