Tuesday, November 12, 2013

DEMONOID PHENOMENON: HARD-LUCK MUMMY

With the number of mummies toolin' around after The Thunderkiss, you'd think the Egyptians settled Murica way back when.  

Though you're probably not fortunate enough to be one of those highfalutin priest-kings that lumbered from the trashed museums; naw, you're most likely from some jungle hell down Messico way, or a gator-infested Tex-Arcanan bog.  Hell, you could just be a zombie with delusions of grandeur, and more toilet paper than sense.

No matter.  You're hard-bitten and street-smart, and your moxie (barely) compensates for being grimy, grubby, and gangrenous.  You've got nothing but time, and the world is as wide open as your tomb.


Hard-Luck Mummy  (New Playable Race)
Free Ability:  Undead (as Construct:  +2 to recover from being Shaken; no additional damage from Called Shots; never suffer from Wound Modifiers / Penalties; immune to disease and poison)
+3 Abilities:  Tough As Leather...Literally (start with Vigor d8)
+2 Abilities:  Undead (+1 Toughness)
-2 Ability:  Down-'N-Out (as Bad Luck), Desiccated (+4 Damage from fire-based attacks)
-1 Abilities:  Shamblin' (Wo)Man (Pace 5)

















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