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| DARE YOU DANCE INTO DISCTERIO'S DREAD DISCO DEMENSE?!!! |
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| NOW WITH RAMPANT ROLLER ACTION!!! |
A Trash Heap of Demonoid Phenomena, Superbeasts, and American Nightmares for Jack Shear's 'Planet Motherfucker'
I love DCC, and been enjoying the heck outta Weird Frontiers via Zoom. (For the uninitiated, it's essentially Goodman Games' version of Deadlands.)
Here's a new Dark Inheritance for Tommyknockers, PCs who die during the funnel process and come back as spoooooky undead.
Hope y'all find some use!
NEW DARK INHERITANCE – MUMMY
Power costs 1 point of Personality.
Kin-folk: Mummy
Duration: 1d3+CL rounds
Visage: The tommyknocker’s body desiccates. Their skin tightens and shrivels, and their height diminishes by six inches. Sinews pop and joints grind with every movement. Attire becomes weathered, tattered, and drab.
Power: The tommyknocker’s jaws distend to disgorge frenzied bugs (scorpions and centipedes if assuming the mien of an American mummy, or scarabs and locusts if Egyptian, or crawdads and dragonflies if bog variety) that swarm all targets within a 10’ long, 6’ wide-at-apex cone. For the duration, victims suffer 1d4+1 damage per round, and sentient opponents lose 1d2+1 AC [only at the onset; not cumulative] as they panic from the infestation. The tommyknocker’s compadres are ordinarily unaffected if caught in the area of effect.
Curse: The tommyknocker is overwhelmed by feelings of smug superiority and contempt for the lesser beings that dare intrude in its domain. They must make a WIL Save of DC 10 each round to keep the swarm focused on enemies; failure means bugs attack foes and friends alike.
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Want fog machines and spoooooky ambient audio for convenient monster mashes, bashes, and / or champagne jams? Easy! ¡No hay problema! Không vấn đề!
Want caged go-go ghouls suspended over yer tomb to shimmy ya into Oblivion? Only an upcharge away!
Convenient payment plans available in alllllll the currencies: corn-squeezins, fat stacks o' toilet paper; teeth; firstborns; souls. Or even have yer not-yet-interred corpse work it off, reanimation-style, fer only the teensiest timeframe of a year or ten. Whatever works best for yer kinfolk's budget!
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| Good, good stuff. |
Dusting off the cobwebs and posting content for my home post-apoc setting of Grueston, Wrexus (spotlighted over the years at my sister blog) via Goodman Games' Umerica line.
It combines the Dungeon Crawl Classics chassis with the sensibilities I adore, and I'm adding all my fave inspirations (pictured below) to the brew.
Intro campaign flavor text follows!
At 11:59:59 pm on December 31st, 1999, the world ended.
Bombs dropped.
Reactors popped.
Seas boiled.
Continents roiled.
Phages bloomed.
Radiation 'shroomed.
Toxic waste erupted.
Gene pools corrupted.
Locusts molted.
Apes revolted.
Acids rained.
Mankind insaned.
The moon broke.
The old gods awoke.
And that’s when things got really bad.
For magic thrived and dinosaurs revived. Monsters unhid and aliens invade-ed. Kaiju stomped and demons romped. Angels fell and The Dead rose from Hell.
—
The old-timers call that night Judgment Day; others, Y2K.
More names abound: The Flush. The Thunderkiss. The Reckoning. The Bigger Bang. The Great Mistake. Even TEOTWAWKI.
But the past isn’t important beyond what you can scavenge from the burnt-out malls; what you can refurb from the rusting junkyards; what you can summon from the irradiated graveyards. Toilet paper and gasoline, bullets and beer: these are more valuable than all the gold in the cosmos.
Welcome to The Blighted States Of Nightmerica.
Hope you survive the experience.
(And if you don’t? There’s always undeath!)