Wednesday, December 16, 2015

PLANET MOTHERFUCKER'S MOST WANTED: MC HAWKING


Straight outta Oxford comes a crazy muthafucka named MC Hawking, Planet Motherfucker's premiere lyrical astrophysicist.  He spits mad rhymes and drops literal science, and busts lectures and caps in equal measure (particularly against those wack suckas at MIT).  Tha Hawkman is a master of "the dozens", and drinks, smokes, and freaks with the power of the Big Biz-ang itself.

He's a monster, y'all.  And as all his shootings are drive-bys, step to his chair at your own peril.

MC Hawking is backed on the wheels of steel by DJ Doomsday, and Professor Puff 'N Stuff supplies the beatbox.  Tha Hawkman also fronts a heavy metal crew, Dark Matter.



MC Hawking
Gangsta Cosmologah
Attributes:  Agility d6Smarts d12Spirit d8Strength d4Vigor d4
Skills:  Intimidation 8+2, Knowledge (SCIENCE!) d10, Shooting d8, Streetwise d6, Taunt d6+2
Derived:  Pace 4Parry 2Toughness 5 (1)
Hindrances:  Enemy (Punk MIT Bitches)Lame, Stubborn
Edges:  Strong-Willed
Gear:  Gat (range:  12 / 24 / 48, damage:  2d6, RoF 1, Shots 17, AP 1, Double-Tap, Semi-Auto)Fresh Threads (as Leather Armor, Armor +1), Wheelchair Computer (as Handheld)







Sunday, December 13, 2015

PUTRID PLUNDER: PEEPING SKELETON & MONSTER GHOST


By inserting the Peeping Skeleton totem into a pocket, the wielder is able to summon and control a 7'-tall, larger-than-life-size Monster Ghost (usually that of a that of a frankendevil, or dracsquatch).  The creature is as a standard ghost [Savage Worlds Deluxe, p. 137], but with the addition of STR +d6 teeth-n-claws.  It stays for one combat, or up to one hour.

The Monster Ghost can only be safely summoned once per week.  For each attempt beyond that, the user and specter engage in a Spirit vs Spirit contest; if the former wins, she maintains control... but if the Monster Ghost wins, it attacks its "owner" until death.

If someone new wrests possession of the Peeping Skeleton, the once-a-week limitation resets.  And the Monster Ghost would looooove to take a shot at its former controller....





Saturday, December 12, 2015

PUTRID PLUNDER: EYEBALL CUFFLINKS & TIE TACK



Anyone wearing a complete three-piece Eyeball Cufflink & Tie Tack set gains +4 to all Notice and Investigation rolls.


Wearing just the tack, or just both links, grants a +2 bonus.



A single worn cufflink does nothing but look vaguely cool.




Friday, December 11, 2015

PUTRID PLUNDER: IMAGINEERING VAMPIRE BLOOD™


Humans use Imagineering Vampire Blood™ to pass as vampires themselves, so as to stave off attacks from the undead.  When the pungent, crimson goop is applied around the mouth and / or mucus membranes, it masks a human's natural scent, breath vapor, and soul aura.  A tube contains two doses, and each lasts four hours in ordinary environmental conditions.  Extreme humidity cuts the duration in half, and rain washes it away in 1d4 rounds.

Anyone applying Imagineering Vampire Blood™ must make a Vigor roll; failure indicates the gunk's odiousness induces heaving nausea that acts as Paralysis [Savage Worlds Deluxe, p. 89].

Imagineering Vampire Blood™ stains never, ever come out.




Thursday, December 10, 2015

PUTRID PLUNDER: MARK EDEN BUSTLINE DEVELOPER™


By operating a Mark Eden Bustline Developer™ for an hour every other day, the user not only gains a die in Strength, but also large, firm, bulging pectoral and latissimus muscles that are certain to turn heads.

It takes a full five "development sessions" before result show, and the process can't be rushed.  After the Strength increase, the regimen must be maintained; if it's disrupted in any way, the effects vanish, and the user must start from scratch.



Wednesday, December 9, 2015

PUTRID PLUNDER: PIPER BRACE CO. RUPTURE-EASER™


The wearer of a Piper Brace Co. Rupture-Easer™ ignores all Guts-class wounds on the Injury Table [Savage Worlds Deluxe, p. 69].

The device nullifies 1d4+1 such attacks before irreparably breaking.


Tuesday, December 8, 2015

PUTRID PLUNDER: VALO CO.'S GENUINE MINK KEYHOLE COVER™


When a Valo Co. Genuine Mink Keyhole Cover™ is installed on an ignition switch, the vehicle's occupants are immune to all hazardous environmental conditions.  Each also gains a +2 bonus for Persuasion rolls against bikers, truckers, and lecherously-murderous hitchhikers.  Effects cease upon exit.

The owner / operator, however, incurs a -4 Charisma modifier from any non-bikers, -truckers, and -lecherously-murderous hitchhikers with a Smarts d6+ as long as the cover is attached, even if leaving the vehicle.

Monday, December 7, 2015

PUTRID PLUNDER: RAT FINK GEARSHIFT KNOB


When installed on an appropriate vehicle, Rat Fink Gearshift Knobs give the driver +2 to all Driving rolls, and eliminate all Rough Terrain penalties.





Sunday, December 6, 2015

PUTRID PLUNDER: NINJA BELT BUCKLE




The solid brass Ninja Belt Buckle comes equipped with a single shuriken that inflicts STR+d6 damage when thrown.

The wearer also gains +2 to Intimidation rolls, because the buckle's so freakin' awesome.


Saturday, December 5, 2015

PUTRID PLUNDER: THREE FLAGS CORP'S INVISIBLE HELMET™


The Three Flags Corp's Invisible Helmet™ projects an "amnesia field" that renders the wearer completely unrecognizable to friend and foe alike.  Even those with enhanced senses (like x-ray vision) are affected by the strange "inviso-fugue".  Removing the helmet cancels the effect.

Much wackiness can ensue with rapid doffing and donning of an Invisible Helmet™!

Wearers are immune to Called Shots To The Head and related wounds on the Injury Table.



Friday, December 4, 2015

PUTRID PLUNDER: AUNT ESTHER PURSE™


An Aunt Esther Purse inflicts STR +d6 damage.

Purse has carrying capacity of a standard backpack, and the contents are never affected by impacts.