Willawaws are bloated, bioluminescent owls that thunderously rocket through the skies.
Willawaws are psychically attuned to all avians (normal, mutant, and humanoid) in their territory, and see and hear at will through the birds' senses. And if a linked creature screeches a PCs name in an approximation of human speech, that character invariably becomes the willawaw's next victim! Legend says that anyone who observes a willawaw in flight also becomes a target.
Willawaws are hoarders, and stockpile artifacts, objets d'art, and junk. Their cave-iaries are overstuffed with their prey's loot, and that acquired by their otusoid minions [see below].
Willawaw
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d12+3, Vigor d12
Skills: Fighting d8, Intimidation d8, Notice d12
Derived: Pace 0, Parry 6, Toughness 12
Special Abilities
- Fear -4: A willawaw's glow, turbine-like noisiness, and overall reputation trigger Fear checks at -4.
- Fearless: Willawaws are immune to Fear and Intimidation.
- Flight: Willawaws have a Flying Pace of 24", an Acceleration of 12", and Climb 3.
- Large: Opponents add +2 to any attack rolls.
- Night-Sight: Ignores penalties for Dim and Dark lighting.
- Savage Claws: STR +d6, AP 1.
- Size +4: Willawaws are corpulent, boat-sized birds.
Left to their own devices, otusoids are creepy, dead-eyed voyeurs that never, ever blink.
Otusoid
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d10
Skills: Climbing d6, Fighting d8, Intimidation d8, Notice d10, Stealth d8, Tracking d12
Derived: Pace 7, Parry 6, Toughness 9
Special Abilities
- Fear -2: Otusoids' blank stares trigger Fear checks at -2.
- Fearless: Being really fearsome and intimidating makes them, um, immune to Fear and Intimidation.
- Night-Sight: Ignores penalties for Dim and Dark lighting.
- Size +2: Otusoids are burly, 7'-tall brutes.
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Inspired by The Scooby-Doo Show episode #25, "Watch Out! The Willawaw!" (1978).
And for the Mutant Future version, click here!
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