Wendighosts are burly, 8' tall, satan-browed bipeds that terrorize mountainous forests and polar climes. Shaggy white fur makes them almost invisible in the snows.
Highly intelligent, wendighosts are proficient with Ancient tools and artifacts. And they are straight-up the most malicious and bloodthirsty beasts in the Scooby-Doomsiverse, as they've been known to hurl crushing barrels, lob explosives, pitch enemies off cliffs, and even tie kidnapped victims to lumber-mangling buzzsaws!
Wendighost
Attributes: Agility d8, Smarts d10, Spirit d8, Strength d12+4, Vigor d12
Skills: Climbing d8, Fighting d12, Intimidation d10, Notice d8, Stealth d10, Throwing d10, Tracking d6
Derived: Pace 6, Parry 8, Toughness 12 (2)
Special Abilities
- Armor +2: Insulated from the cold.
- Claws: STR +d6.
- Crushing Hug: A wendighost that hits with a raise pins his victim, doing an automatic 2d6 damage per round. The target may only attempt to escape on his action, which requires a raise on an opposed Strength roll.
- Fear -4: A wendighost's frigid, floating fury triggers Fear checks at -4.
- Fearless: Immune to Fear and Intimidation.
- Levitation: Flying Pace of 12 and Climb 0.
- Immunity: Immne to cold and cold-based attacks and effects.
- Night-Vision: Ignores penalties for Dim and Dark lighting.
- Size +2: Massive and muscular.
- Sweep: May attack all adjacent characters at -2.
No comments:
Post a Comment