Blastsquatches are massive, luminous brutes that prowl warped forests and toxic swamps. Their matted pelts reek of meat and musk and lust and death.
We're talking serious stank, y'all.
And given blastsquatches', um, "appetites" for attractive humans, if you lose a fight, pray they straight-up devour you...
...because there are far, far worse alternatives....
Blastsquatch
Attributes: Agility d10, Smarts d4, Spirit d8, Strength d12+2, Vigor d12
Skills: Climbing d12, Fighting d12, Intimidation d12, Notice d10, Persuasion d8, Shooting d12, Stealth d6, Swimming d8, Throwing d10, Tracking d10
Derived: Pace 8, Parry 8, Toughness 10
Special Abilities
- Bite/Claws: Blastsquatches possess jagged claws and teeth. Str+d6.
- Fear (-2): Anyone encountering a blastsquatch must make a Fear check at -2.
- Fearless: Blastsquatches are immune to Fear and Intimidation
- Immunity (Radiation): Blastsquatches are immune to all forms of radiation and the effects thereof, and radiation-based attacks.
- Nerve Damage: +3 to recover from being Shaken, and feels no pain (for good, and ill).
- Nuke-Vision: Blastsquatches can see in all but complete darkness.
- Nukular Fire: Blastsquatches emit beams of radiation from their eyes using the Cone Template. Every target may within the cone may make an Agility roll at -2 to avoid the attack; those who fail take 2d10+2 damage, and catch fire...and their ammo may ignite for additional havoc....
- Nukular Flash: Blastsquatches can amplify their natural luminescence to a blinding degree using the Large Burst Template. Effects as Blind [p. 109 of Savage Worlds Deluxe].
- Size +2: Blastsquatches stand over 10' tall.
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