Everybody needs to know a guy who knows a guy...and Jimmy Drips is the best guy-knowin'-guy around. Just ask 'im—he'll tell ya!
Ya need dope? Wheels? Girlies? Hoodoo?
For enough toilet paper and beer, Jimmy Drips can make it happen, baby. And ol' Jimmy doesn't mind gettin' his hands even dirtier for a pal like yerself, 'cuz Jimmy loves ya!
(But keep him away from your own stash and ride and gal and mojo, because those dirty hands of his get pretty grabby...and NEVER let him cover the escape route. That's a surefire way to find yourself, as they say in the vernacular, "planet motherfucked".)
Jimmy Drips
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d8
Skills: Fighting d4, Gambling d4, Lockpicking d4, Notice d4, Persuasion d8, Shooting d4, Stealth d4, Streetwise d10
Derived: Charisma -4, Pace 6, Parry 4, Toughness 7 (1)
Hindrances: Greedy (Minor), Yellow (Major), as Rawhead
Edges: Luck, as Rawhead
Rewards: Additional Starting Cash ($500)
Gear: Ruger (range: 10 / 20 / 40, damage: 2d6-1, RoF 1, Shots 9, Double Tap, Semi-Auto), Brass Knuckles (Str +d4), Switchblade (Str +d4), Stylish (Albeit Stained) Suit (+1 Armor), Little Black Book (as Cellular Phone), $720 in trade goods (toilet paper and beer)
Gear: Ruger (range: 10 / 20 / 40, damage: 2d6-1, RoF 1, Shots 9, Double Tap, Semi-Auto), Brass Knuckles (Str +d4), Switchblade (Str +d4), Stylish (Albeit Stained) Suit (+1 Armor), Little Black Book (as Cellular Phone), $720 in trade goods (toilet paper and beer)
No comments:
Post a Comment