A Trash Heap of Demonoid Phenomena, Superbeasts, and American Nightmares for Jack Shear's 'Planet Motherfucker'
Friday, August 29, 2014
Wednesday, August 27, 2014
Monday, August 25, 2014
Friday, August 22, 2014
Wednesday, August 20, 2014
Monday, August 18, 2014
Friday, August 15, 2014
Wednesday, August 13, 2014
PLANET MOTHERFUCKER'S MOST WANTED: GORY COLEMAN
A voodoo-related attempt to stay eternally adorable backfired horribly for this down-on-his-luck child celebrity, trapping his soul in a 3' tall plastic dummy...and driving him homicidally insane. Now, the sadistic, nasty, strangle-happy runt that is Gory Coleman seeks out the perfect body—an adult body—in which to transfer his consciousness. And he better do it soon, as he's falling apart at the seams, and stitched together with nothing but staples and hate.
Anyone that interferes with Coleman's schemes gets "Willis'd" (and you really don't want to know what that entails).
There is only one thing on Planet Motherfucker that strikes fear into Gory Coleman's hollow chest cavity, and that's a tentacular, amorphous horror called The Gooch that only he can see.
Anyone that interferes with Coleman's schemes gets "Willis'd" (and you really don't want to know what that entails).
There is only one thing on Planet Motherfucker that strikes fear into Gory Coleman's hollow chest cavity, and that's a tentacular, amorphous horror called The Gooch that only he can see.
Marionette Golem [Savage Worlds Horror Companion, p. 86]
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d8, Vigor d10
Skills: Climbing d6, Fighting d8, Intimidation d6, Knowledge (Voodoo) d6, Notice d6, Spellcasting d6, Stealth d10, Taunt d10
Derived: Pace 6, Parry 6, Toughness 8 (2)
Gear: Knife (Str +d4), Magick-With-A-K Gear
Special Abilities
- Armor +2: Plastic body.
- Construct: Gory Coleman gets +2 to recover from being Shaken, takes no additional damage from Called Shots, never suffers from Wound Modifiers / Penalties, and is immune to disease and poison.
- Fearless: Coleman is immune to Fear and Intimidation (except from The Gooch).
- Size -1: Coleman is a wee li'l thing. He HATES being a wee li'l thing.
- Small: Opponents suffer a -2 penalty when attacking him.
- Voodoo: Coleman can construct Voodoo Dolls [SWHC, p. 50], and has access to the Boost / Lower Trait and Puppet spells at 10 PP each.
Monday, August 11, 2014
Friday, August 8, 2014
LEGO MANIACS
Thursday, August 7, 2014
LEGO DRACULAS
Wednesday, August 6, 2014
THE LEGO OF EXTRAORDINARY GENTLEMEN!
Lego Carl "The Night Stalker" Kolchak |
Lego Charles Nelson Reilly |
Lego Dolemite "You rat-soup eatin' Lego muthafuckas!!!" |
Lego Dolemite...with Kung-Fu Grip! |
Lego Isadore "Machete" Cortez |
Lego Snake Plissken |
Lego Ashley Williams "All right, you primitive brickheads...listen up!" |
Lego Ash Vs. The Army Of Blockness |
Lego The Man With No Name |
Tuesday, August 5, 2014
THE ZOMBIE ABLOCKALPYSE
Monday, August 4, 2014
Friday, August 1, 2014
PLANET MOTHERFUCKER'S MOST WANTED: "THE FANGZ"
"AYYYYYYYOOOOOOOOOO!!!"
Arthur "The Fangz" Fangzarelli is one of Planet Motherfucker's most infamous ruffians. His cool is the stuff of legend, as he never loses (not fights, not bike races...and especially not foolhardy dares), always gets the girl (no matter the species), and is never, ever wrong (or at least doesn't admit it). But despite his rough-n-tumble exterior, The Fangz is a big softie, with the heart of a puppy.
A kill-crazy, flesh-feasting puppy, but still.
Fangzie is a wiz with machinery—it usually takes just a single bump of his furry fist to make a glitchy gadget work.
Seasoned (25 XP)
Race: Werewolf [p. 11 of Savage Worlds Horror Companion]
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
Race: Werewolf [p. 11 of Savage Worlds Horror Companion]
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Driving d8+2, Fighting d10, Intimidation d6, Notice d4, Repair d12, Streetwise d6
Derived: Charisma 2, Pace 6, Parry 5, Toughness 7 (2)
Hindrances: Loyal, Overconfident, Quirk (Womanizer)
Edges: Ace, Attractive, Two-Fisted
Racial Abilities: as Werewolf
Gear: Leather Jacket (as Kevlar Vest, +2 Armor, +4 versus Bullets, -4 AP from bullets), Motorcycle [granted for free], Toolkit, $50 in trade goods (toilet paper and beer)
Gear: Leather Jacket (as Kevlar Vest, +2 Armor, +4 versus Bullets, -4 AP from bullets), Motorcycle [granted for free], Toolkit, $50 in trade goods (toilet paper and beer)
Subscribe to:
Posts (Atom)